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GONE VR

An immersive cinematic experience by Andrea Cooper

Produced by Rink Rat Productions

A Journey of Loss and Discovery

In a barren desert -

a nowhere land caught between the past and future.

One woman in search of a mystical egg

encounters an emaciated saber tooth cat from the future

a drug-peddling shrub-ox, and a herd of ghostly mammoths

GONE provocatively explores aging and futurism in the age of extinction. 

A cinematic VR experience that creatively incorporates volumetric performance footage, 360° camera scans, photogrammetry, and 3D animation in Unity's HDRP render pipeline for the Meta Quest headset.

GONE VR uses cutting-edge technology to create a magical cinematic experience.

The immersive experience brings to life the imagination of a post-apocalyptic world through a high-fidelity virtual environment that is hyper-real, using the Tablelands of Gros Morne, Newfoundland & Labrador, Canada, as a background for a strange land where anything is possible.


Funded By: The Canada Council for the Arts, PictureNL, and ArtsNL