
GONE VR
An immersive cinematic experience by Andrea Cooper
Produced by Rink Rat Productions

A Journey of Loss and Discovery
In a barren desert -
a nowhere land caught between the past and future.
One woman in search of a mystical egg
encounters an emaciated saber tooth cat from the future
a drug-peddling shrub-ox, and a herd of ghostly mammoths

GONE provocatively explores aging and futurism in the age of extinction.
A cinematic VR experience that creatively incorporates volumetric performance footage, 360° camera scans, photogrammetry, and 3D animation in Unity's HDRP render pipeline for the Meta Quest headset.
GONE VR uses cutting-edge technology to create a magical cinematic experience.
The immersive experience brings to life the imagination of a post-apocalyptic world through a high-fidelity virtual environment that is hyper-real, using the Tablelands of Gros Morne, Newfoundland & Labrador, Canada, as a background for a strange land where anything is possible.